Levers are commonly used to open doors, gates, or grates, but may also be used to deactivate a trap. Notes: Some levers can be activated multiple times, allowing the associated doors to open and close or causing traps to re-fire. Levers appear in plain, Nordic, and Dwemer styles, but their functionality is always the same.Įffect: Pulling the lever will activate its associated object, which may be a door or a trap. Handles may be hidden or found locked behind a barrier, which must be unlocked before they can be activated.įollowers can be instructed to activate switches, including handles.ĭescription: Levers have a wooden or metal handle in a rounded metal base, usually mounted on floors or walls. The handle closest to a closed gate may activate a trap instead of opening the gate as expected (in these cases, the correct button is usually located elsewhere in the room or around a corner), and you may need to activate multiple handles in order to successfully open a gate. Handles may sometimes appear as an element of a puzzle, such as the totem puzzle in Volskygge during its related quest. Handles are usually used to open gates or hidden doors, but may also be used to activate or disables traps. Notes: Some handles can be activated multiple times, allowing the associated doors to open and close or causing traps to re-fire. Some buttons may be hidden or found locked behind a barrier, which must be unlocked before they can be activated.įollowers can be instructed to activate switches, including buttons.ĭescription: These handles, found on pedestals or set in carved figures on walls, will pull out and rotate when activated.Įffect: Turning the handle will activate its associated object, which may be a door or a trap. The button closest to a closed door may activate a trap instead of opening the door as expected (in these cases, the correct button is usually located elsewhere in the room or around a corner). They are sometimes used in puzzles (like the one used to activate the Oculory in the Tower of Mzark during Elder Knowledge), where they usually must be activated in a specific order to complete the puzzle. Notes: Some buttons can be activated multiple times, allowing the associated doors to open and close or causing traps to re-fire.īuttons may open and close doors or gates, or may trigger a nearby trap. Some triggers can be activated at a distance by firing an arrow or a Magelight spell at them.īutton found in Dwemer ruins Button įound in: Dwarven ruins, military forts, and Nordic ruinsĭescription: Look for small inset plaques buttons in Dwarven ruins are usually set in ornate pedestals and have a small blue orb.Įffect: Pressing the button will activate its associated object, which may be a door or a trap. Trigger activation is not limited to player characters, which means that followers, NPCs, and sometimes creatures can interact with a trigger device. Triggers are distinct objects that may activate traps or other devices, such as doors or gates, through direct physical contact or manual activation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |